
Rome has changed government type from Republic to Empire (Empires have +15 to loyalty). The player's actions have also improved the loyalty of this House. Rome's expansion means that, instead of a bonus to loyalty for low Imperium, there is now a small penalty (-5). When a rival party member dies in battle - in this example, the leader of the House of Junia - this causes a big penalty to loyalty (-24). Later in this Rome campaign, the leader of House Junia was killed What else, then, can reduce the loyalty of a rival party and tip the balance towards secession?Ģ. There are a couple of loyalty penalties which apply: the Hard campaign difficulty (-15) and the Republic government type (-10), but these penalties alone aren't enough to cause a risk of this party breaking away. The loss of this +20 loyalty bonus would be a significant problem, but it would only reduce Junia's loyalty to -1, so there would be no risk of secession or civil war if this was the only thing that reduced their loyalty. Civil war will be more likely as Rome expands. Rome has a low Imperium which means that civil war is less likely (+20). The largest single factor is that Rome hasn't expanded much yet. One of their members has been given command of an army and won a battle (+2), this general was promoted (+1), they support Rome's expansion into new territories (+10), and they like the abundant supply of food (+5). Several factors are contributing to their loyalty. On the Loyalty breakdown, the factors making the House of Junia loyal are shown in green. Because the player hovered the pointer over the loyalty score, the Loyalty breakdown has appeared. The other numbers indicate that they have 7% influence, govern two provinces and have 36 senators out of 500. The House of Junia is fairly loyal at this stage the number in the top right of Party Statistics (19) is their current loyalty.

The House of Junia is loyal, and we can see the reasons for this
